I hope this helps and I hope you find the Unity Serializer useful as well. I know very little about mobile but I understand Unity is designed for multiple platform distribution and so serialization should really work everywhere! No reason why this shouldn't work at runtime on any platform. Some people may find this feature useful for my editor but I'll have to see from feedback when it's released! There are situations when (e.g.) XML serialization is useful but it is a little tricky I find. asset file in my editor extension, see what's in it and edit it from there. Human reading is not a concern for me because I can just load up the. However I don't know much about game object serialization and saving so instead I'll point you in the direction of the Unity Serializer here There's no reason for this not to work if both systems are using Mono. json files, where a default config can be embedded as a resource or put. Allows putting your programs config file into. It is based on JsonFX and C 4.0 dynamic feature. Thank you for the kind words, I'm glad you like the look of my extension, don't be afraid to watch some other vids on my youtube about my software :D JsonConfig is a simple to use configuration library, allowing JSON based config files for your C/.NET application instead of cumbersome web.config/nfig xml files. The schema languages are enforce some type safety, so you can say that the updatePlayerLocation method takes a PlayerLocation (x: int, b: int) object. The service API calls are also defined using schemas, which is really good for keeping track of an evolving RPC stack for your games. ).Īlso, Avro and Thrift come with their own RPC framework to allow inter-node exchange of these messages. ) in addition to their primitive types (longs, floats, ints. Also, they support complex datatypes (maps, structs, enums arrays. The advantage of using something like Thrift or Avro is that all the hard parts of fast data serialization is done for you, and instead, you focus on creating schemas for your data. Instead of rolling your own data serialization engine, you could take advantage of open source projects such as Protobuf ( ), Apache Thrift ( ), or my favorite, Apache Avro ( ). Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine.
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